3.7
556 review
23.84 MB
Everyone
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0
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Toy Cars GT Demo screenshot 1 Toy Cars GT Demo screenshot 2 Toy Cars GT Demo screenshot 3 Toy Cars GT Demo screenshot 4 Toy Cars GT Demo screenshot 5 Toy Cars GT Demo screenshot 6

Rating and review

3.7
556 ratings

Toy Cars GT Demo description

This is the Android Demo to the Unity-Asset: https://www.assetstore.unity3d.com/en/#!/content/34404
Try the web version and read the User Guide for a detailed description: http://www.scheike.com/pro2.html

News of 1.1.4:
> Start Menu
> Load and Save Game anytime
> Car Refill and Revive (R)

Please Note: This is not a complete game, but a playable demo for the above unity asset, so there are no goals or much gameplay contained (yet). The project is meant for unity-beginners to try, learn, play, or even as a springboard to own creations.

Controls:

(C) = Toggle Control Mode
(D) = Operate Bus Doors
(E) = Switch Engine On/Off
(N) = Select Next Car
(T) = Select Next Target
(V) = Change View (press/hold)
(A) = AutoDrive mode switch
(L) = Switch Headlights
(R) = Rescue Car (when stuck)
(P) = Pause Game
(1) = Spawn Road-Coins
(2) = Spawn Car-Coins
(3) = Spawn Car-Items
(=) = Enter InGame-Menu (or Esc)

Drive Car = Slider Box(es) / Keyboard Arrows
Game Menu = Press Symbol on upper left corner

Main Features:

- NEW: Start Menu (see screens)
- NEW: Load/Save game anytime (Json)
- NEW: Improved damage-symbol (heart)
- NEW: Repair+Refill (R) and Stop-on-empty
- Driveable Loop
- Coin-and Item-Spawning
- Item load and unload
- User Manual (pdf)
- Partly animated GUI-Elements
- Switchable Camera Views (V)
- Speedometer and Fuel Gauge
- Desktop and Touch controls
- Dynamic ground decoration
- Mobile-ready
- Mobile friendly simple graphics
- Car exhaust smoke
- Basic Scoring & Sounds
- Walking people
- Bus transport mission
- Car refill at Gas Station
- Head- and Brakelights
- Traffic Lights
- Object Selection and Targeting
- House- and Car-Dialogs
- Basic Damage System
- Pause-mode (P), screen sepia fade
- Three different car types
- Automatic waypoint driving
- Individual drive-behavior (waypoint based)

The small world you see is put together in simple composite 'brickworld' manner, within the Unity Editor. This approach doesn't allow for very much detail, but lets you rebuild anything without extra tools and is good for fast prototyping. So you can setup and test the gameplay of your ideas rather quickly.

Full project at the asset store:
https://www.assetstore.unity3d.com/en/#!/content/34404
↓ Read more

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