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Gamebooks: Great Reads screenshot 1 Gamebooks: Great Reads screenshot 2 Gamebooks: Great Reads screenshot 3 Gamebooks: Great Reads screenshot 4 Gamebooks: Great Reads screenshot 5 Gamebooks: Great Reads screenshot 6 Gamebooks: Great Reads screenshot 7 Gamebooks: Great Reads screenshot 8 Gamebooks: Great Reads screenshot 9 Gamebooks: Great Reads screenshot 10 Gamebooks: Great Reads screenshot 11 Gamebooks: Great Reads screenshot 12 Gamebooks: Great Reads screenshot 13 Gamebooks: Great Reads screenshot 14 Gamebooks: Great Reads screenshot 15 Gamebooks: Great Reads screenshot 16 Gamebooks: Great Reads screenshot 17 Gamebooks: Great Reads screenshot 18 Gamebooks: Great Reads screenshot 19 Gamebooks: Great Reads screenshot 20 Gamebooks: Great Reads screenshot 21 Gamebooks: Great Reads screenshot 22 Gamebooks: Great Reads screenshot 23 Gamebooks: Great Reads screenshot 24

About this product

Welcome to Gamebooks! Read and be rewarded!

Gamebooks: Great Reads description

Gamebooks is a library of interactive eBooks with audio, designed to help primary and middle school students improve their reading skills. It consists of 119 award-winning Dominoes Graded Readers and Classic Tales titles by Oxford University Press, including beloved fairytales and abridged literary classics. GET ALL 119 BOOKS FOR ONLY $5.99!

Each Gamebook is an interactive eBook complete with audio narration and quizzes to test reading comprehension. Some books even allow users to unlock games and puzzles as they read the book. Badges are earned for completing activities, reading the entire book, and doing quizzes; while accumulating points to climb up various leaderboards.

The Gamebooks Library is designed to:

• Increase engagement in reading through activities and an achievement ladder.
• Use repetition so child will be tasked to repeat until they get “three stars”, encouraging them to read and listen to the text again, and retake quizzes and challenges.
• Monitor learning progress by collecting data on every action taken and measured in terms of amount of reading or text engagement done and improvement in reading comprehension.
• Test a learner’s reading comprehension with explicit testing via quizzes.

An included console for parents and teachers provides detailed reports on usage and learning progress for each learner. Parents can add multiple children to their console and teachers can track statistics for individual students or the whole classroom. The console measures the number of books read, badges earned, session times, words encountered, activities completed, and Lexile scores.

Gamebooks Library consists of ebooks from the award-winning Dominoes Graded Readers and Classic Tales series by Oxford University Press. These books were specifically developed for reading practice and language skills development for English language learners.

The Gamebooks library includes classic tale, mystery, and adventure stories such as:

• Snow White and the Seven Dwarfs
• Sherlock Holmes: The Blue Diamond
• Frankenstein
• Jack and the Beanstalk
• Emma by Jane Austen
• Cinderella
• Merlin
• The Tempest by Shakespeare
• King Arthur and the Sword
• Conan the Barbarian: Red Nails

Download Gamebooks today. Read and be rewarded!
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